Zubaba General
EARTH

Zubaba General

  • ATK:
  • 2000

  • DEF:
  • 1000

  • View:
  • 4169




2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 7, 2026
48± 8/ 100
Power Score
Intrinsic 46
Deck 49

Zubaba General — Power Evaluation

Final Score: 48 ± 8 · Confidence: Medium

  • Intrinsic: 46 · Deck: 49 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Zubaba General turns a Warrior from hand into board ATK, but the effect costs an Xyz material each turn, gives no card advantage, and has no negation or removal, so its conversion stays shallow. Its 2000 base ATK earns nothing by itself. The score comes from portability: the card appears in 78 sampled decks across 29 archetypes, and it is a single Rank 4 slot that is easy to run. No combo data is available, so the combo axis rests on text alone.

Axis scores

Axis Score Evidence
Accessibility 55 Needs two Level 4 monsters to summon, and Reinforcement of the Army (a top partner in 48.7% of decks) gives a Warrior route into hand (observed, inferred).
Combo & Conversion 40 The text equips one Warrior from hand and adds its ATK, a modest one-for-board conversion, with no recorded combo boards to confirm it (verified, inferred).
Resource Economy 30 Detaching a material is a cost and the equip is a body-to-ATK swap, with no draw, search, or banish refuel in the text (verified).
Effect & Interaction 10 The text shows no negation, removal, or hand trap, so opponent interaction is absent (verified).
Material Utility 25 As a Rank 4 Xyz it is a poor generic material for other Xyz summons, and nothing in the evidence shows it used as material (inferred).
Resilience & Flexibility 40 The once-per-turn limit and the material cost cap how often it can act, and the ATK gain ends when the equipped monster leaves (verified, inferred).
Deck-Building Efficiency 60 It is one Xyz slot with an average of 1.59 copies per deck and no garnets or locks, so it is clean to run (observed).

Calculation

Weight profile: Utility / no clear role (default), no secondary blend. Intrinsic ≈ 46, Deck ≈ 49, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Portable across 29 archetypes, so the card is not tied to one home
  • Cheap, single Rank 4 slot with clean copy counts
  • Warrior-from-hand equip converts a dead Warrior into board ATK

Weaknesses

  • Requires two Level 4 monsters before it does anything
  • Costs an Xyz material every activation with no card advantage returned
  • Zero interaction; no negation, removal, or hand trap
  • ATK gain disappears once the equipped monster leaves

Counters / choke points

  • Monster-effect negation or Effect Veiler during the equip activation
  • Infinite Impermanence or other targeted removal of the equipped monster
  • Removing the Xyz material before activation via an opponent's effect

Best use

Utility Xyz body that adds board ATK from a Warrior in hand. Decks: Heroic, War Rock, Gagaga. Suggested copies: 2.

Evidence & gaps

  • Verified: Rank 4 XYZ, EARTH Warrior, 2000 ATK; once-per-turn detach then equip a Warrior from hand; Appears in 78 sampled decks across 29 archetypes; average 1.59 copies
  • Observed: Reinforcement of the Army co-occurs in 48.7% of decks; Gameplay type 7 accounts for 46.2% of decks
  • Inferred: Equip route depends on having a Warrior in hand after Xyz summoning; Weak as a generic Xyz material
  • Data gaps: no combos supplied; combo conversion is text-only inference no usage statistics (StatisticsCard); archetype inclusion % inferred from deck sample only no banlist token; assumed 3 copies (unlimited) no rulings or timing notes beyond card text











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